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Hotswitch tv5/15/2023 ![]() The variety is extended by the amount of objects in your environment that you can use, a level featuring a pool table allowing you throw balls at your enemies to temporarily incapacitate them. There’s only a small arsenal of firepower at your disposal in Superhot, the pistol probably getting the most use with the shotgun being the most outright fun to use. You start most levels in Superhot with just your fists - the aim is to dodge attacks and then steal your opponents’ guns for your own machinations. There are few more enthralling experiences in FPS games than shimmying in and out of rifle fire, only to plunge a katana into your attacker before turning their weapon against their friends. As soon as you’ve dispatched one enemy, it’s on to the next, figuring out how you can leap and slash your way out of danger, almost pirouetting through bullet fire as you go. The only enemies you face in Superhot are red guys, who die in a single shot and aren’t too tricky on their own. You have to think about all the little pieces for every action, what taking a particular shot might do to the rest of the “scene”. Time speeds up drastically whenever you make any significant movement or use your weapon, less so when you ready your aim. “Time moves only when you move”, yet the red guys within the confines of the game-within-a-game do in fact move, just very slowly. Superhot is a superbly innovative shooter with a classic tagline that’s actually a bit of a lie. Superhot, which is now finally on Switch, is like a slowly moving chess board where the only pieces are pawns and it’s your job to checkmate them as stylishly as possible. Hotline Miami is akin to a ballet of bullets and baseball bats, while Mortal Kombat proves how creative (sorry, kreative) people can get when they have to think of different ways to de-spine people over many decades. Some games prove that violence is almost an art in of itself.
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